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Résumé

Dan Powell | 3D Environment & Props Artist

Profile

An outstanding first class honours graduate in Games Design, producing a diverse and innovative portfolio of 3D artwork for games, specialising in hard-surface and environment assets. I am a determined, yet personable and versatile team player, who is able to challenge, inspire, and lead others to exceed expectations, and deliver exceptional results within an evolving industry.


Education/Qualifications

Sheffield Hallam University (Degree) (2012 - 2016)

  • Achieved a First Class Master in Arts degree in Games Design. 
  • Key member of an eight-strong team who produced Rink Riot, a multi award-winning game at the 2016 Game Republic networking event.
  • Created an imposing sci-fi game environment via the Unreal Engine 4, based on artwork from Routine, an upcoming game franchise.
  • Produced a futuristic, dystopian, game-ready 3D firearm concept through to final creation.
  • Composed an academic article discussing the best practices for creating hard-surface 3D models for video games.

In addition to my studies I was an active student representative for two years; providing feedback on behalf of my peers to the university academics, with the aim of improving the course. 


Countesthorpe Community College (GCSE – GCE/A Levels) (2008 - 2012)

  • A level Design (A) and Computing (C). AS level English (C) and Maths (C).      
  • A total of 10 GCSEs including English (AB), Maths (C), and Science (BC).


Technical Background/Skills

  • Exceptional knowledge of producing 3D art assets, from concept to completion, ensuring appropriate optimisation and functionality within the target game engine.
  • A natural flare for creating believable, immersive game worlds/assets which complement theme, narrative, and gameplay.
  • Strong day-to-day knowledge of visual scripting inside of Unreal 4 and GameMaker Studio.
  • Experienced of project management, most notably through task management solutions such as Slack and Trello, making use methodologies such as Agile/Scrum.

Notably, I am experienced/competent in the following software packages:

  • 3DS Max 
  • Photoshop CC
  • ZBrush
  • Quixel Suite
  • Unreal Engine
  • XNormal
  • Marmoset Toolbag
  • GameMaker 


Personal Skills

  • Passionate in pursuing industry advancements and learning new technologies.
  • Self-motivated to produce excellent work with an organised, attentive approach to detail.
  • Accustomed to both sharing and proactively seeking feedback.
  • Natural team player, working both well with, and motivating, teammates.
  • Logical and conscientious approach to problem solving.
  • Smart, presentable, and articulate.